Are shock troops synonymous with special forces

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I wish you a relaxing short vacation and look forward to the continuation of the AAR. If you don't mind, please don't skimp on the AAR as it is very insightful if you want to try this game too.

Best regards

Hohenlohe, who enthusiastically reads this AAR ... * smile *: D: smoke:

For me this AAR has what it takes to be AAR of the year 2009, but only if you continue to write diligently! ;)

So I'm back, but the enemy has not yet sent!
edit: Rums said earlier that he is still sending today after flying a kite: P

..... edit: Rums said earlier that he is still sending today after flying a kite: P

You probably destroyed more planes than you thought. :)

Breaking news, Russian dragons launch attack on German positions.
2 soldiers killed by falling dragons. : D
We continue, pioneer, on to victory for Leningrad.

Final management report HG Nord:

The enemy now threatens to be cut off for good. Due to the use of the Nuremberg, he was also unable to bring any troops to Leningrad by sea. A possible counterattack in this area is probably my biggest problem at the moment, as I am still relatively weak here at the moment. But reinforcements are on the way!

September 24th to 27th
Turn 28 - Tula industrial complexes destroyed!

The destination in the south of Moscow has thus been reached, the industrial center was destroyed. Who would have thought that possible before? I didn't expect it, but that's the way it is!

Front overview:

Here you can now see that there is now a connection between HG Mitte and HG Süd, the north will unfortunately have to wait a few more laps.

Here are a few more pictures where there were changes due to rumbling actions:

1. Tula:

No counterattack, but Rums has raised massive forces here, probably so that I can't threaten Moscow so easily.

2. South-East Kharkov:

Only when I take a second look at the situation do I notice what is wrong here, Rums has cleared the Donets bank and thrown his troops partly to northwest Kharkov ... Thanks to my high level of clarification, something like that does not remain hidden from the German until ~ round 48 (then my reconnaissance capacity drops massively). Now the 1st Rum Army, which has just arrived, will cross the Donets together with my troops behind the river. Will I now possibly be able to boil Kharkov even faster?

3. Stalino:

Massive counterattack forces my troops to retreat temporarily, during the attack a Soviet div. completely, others suffer severe failures. Rums simply carried out mass attacks here. I will counterattack again for my part. Stalino has to be freed before the mud! Fortunately, the 17th Army is now appropriately rested!

The AAR is really nice, we especially like the pictures with which you are trying hard :).

Your strength at Stalino seems to me a little too weak for the optimistic report. The success at Leningrad, on the other hand, seems delightful to us.

Regarding the railway connection: You have 4 railway builders working along the 'runway' near Leningrad. The dark gray line next to the destroyed railroad is a big road? Does a railroad make so much difference to the supply even though there is a large road?
To the east of it (starting in Novgorod) it looks much worse ... or does a train not make much sense there because you want to stop here? Don't you plan / hope to reach Nova Ladoga?
You could build as far as the town southwest of Nova Ladoga (an MP unit is there) and it looks like that would be the only possibility for a rail link (unless you conquer Leningrad) in the area.

Nuremberg: Isn't she practically dead on the open sea? Then you only blocked an evacuation for 1 lap. Are there still chances to conquer the zone port? Your units there look pretty orange / red.

Kharkov: The crossing over the river happens completely without any supplies. Can the Romanians take it? The roads / railways should be interrupted before the mud to prevent the Russians from escaping. Would it make sense to destroy the bridge at Vovchansk + Belgorod?

The runway has an increased supply throughput, but it is currently more important for me to include rum west of the Luga, hence the use. The enemy must first clear up the Nuremberg, and when he has cleared up them, then aircraft / ships must first be free to fight. => Marat sunk, Red October damaged and not usable for ~ 1 month. If he has a cruiser left, I took that risk.

special house rules:

Ships that have disbanded once may not be actively used again for 2 months.
Aircraft that move more than 12 hex must be put on rest.

Kharkov: Pioneers laid a pontoon bridge, the supply is bad, but it runs over it, so I have a supply connection east of the Donets, even without a bridge. Destroying the bridges is an option, but let's see!

Front reports before the combat rounds:

Bryansk Cauldron - 4th Army:

The cauldron has been reduced to a size of ~ 600 km², it currently still has a strength of 10 divisions in combat power, but nominally more enemy divisions are represented here. My artillery will continue to fire into the pocket, but I don't know yet whether I will attack. So I could finally save my own strength if I lay siege to the enemy for another week. Since he also lost the last airfield to me, a supply from the air is almost impossible.

Kharkov area - 1st Panzer Army:

After in the morning hours of Sep. Our aerial reconnaissance and scouting teams have found that Rums has apparently withdrawn behind the Donets, the construction of pontoon bridges is started immediately and then crossed. The arrival of the 1st rum. Army is a fortunate coincidence here, so I have now had the unexpected opportunity in this area to encircle Kharkov from the south-east.

Northwest of Belgorod is a bat. the Brandenburg spec. Division jumped off, apparently there are currently no enemy aircraft flying sovereignty, all of our Ju-52s reached their air base again. The 1st Company will secure the Donets Bridge from Belgorod or detonate them in the air, they are waiting for a radio message from the 1st Panzer Army to see whether the breakthrough to relieve them has been successful. Meanwhile, the 6th Army was pushing forward to Belgorod from the north.

11th Army of the Crimea:

There is little new to report here, the enemy was able to bring about 1.5 Soviet armies into the Sevastopol pocket. I am considering an attack with Typhoon.

Since I have conquered Feodosa and thus control the sea zone to Sevastopol, Rums probably threw troops out of frustration on the outermost scraps of the Crimea, the Kerch peninsula. My emaciated divisions of 30th Corps are defending in this area.

From the other areas without a picture:

Leningrad: Soviet troops completely surrounded, cruiser Nuremberg was not discovered last lap. Leningrad has now been almost completely enclosed.

Tula: Cessation of offensive efforts as Rums throws massive tank formations into the region.

Stalino: Attacks Continue, Fj. Division is on the way to reinforce the 17th Army in front of Stalino to intervene in the fighting.

Between the rounds of combat
Events from September 24th to 25th:

The news focus is on HG Süd near Kharkov and Stalino!

Action to encircle Soviet units in the front ledge of NW Kharkov:

Rums acted cleverly here, individually placed divisions slow down my weak advances massively. After the 8th Italian Army was released in front of Bryansk, it is now marching south to reinforce the 6th Army.

At the same time I am intensifying my attacks from the south, and the first progress can be made after heavy fighting. PzG also managed to advance to the northern outskirts of Kharkov. To match our pontoon bridges, I was able to conquer a destroyed bridge over the Donets, pioneers are in the process of repairing this important bridge so that our troops on the other side of the Donets can soon be better supplied.

Finally there are reports from Stalino:

There are tough battles here, Rums seems to want to save this city down to the mud. However, my declared goal is definitely to save this city from the mud. However, since I still have at least 1.5 weeks until the mud, I decide to proceed deliberately due to the Russian concentration. This saves valuable forces.

Report from Kharkov of 26 Sep

Breakthrough east of Kharkov and capture of an intact Donets bridge enables a complete mechanized division to be thrown into the east of Kharkov. Attacks in the northwest of Kharkov are also successful, 4th Bat. the Brandenburger could be appalled. German infantry invades the southwest outskirts of Kharkov:

looks bad to the Russian. What could the Russian do to slow you down?

I have no plan for the game

1. I'm confused about the Brandenburger. Your house rules say once every six months (from round 2). How do you calculate there?

2. bryansk etc: In addition to the 5%, Bryansk also has the railway junction. If that would help you in the mud to quickly relocate troops and better supply for Typhoon, then ..... but that depends on your goals. If you want to start with rested troops from typhoon round 1, it sounds to me as if it would be worthwhile to dissolve the cauldrons so that rail, rest and relocation are secured.

3. Detaching units: During Typhoon, your units appear to become demigods, but they should hardly rest during Typhoon. So you have to be well rested at the end of the mud period and (almost) at your destination.
Southeast of Lake Ilmen and northwest of Moscow you have a few units that apparently only face one Russian at a time. That means you don't bind a lot of Russians there either. Wouldn't it make sense to remove some units there and then deploy them in a concentrated manner during Typhoon? Leningrad seems rather thinly defended when the kettle holds and nothing comes from Nova Ladoga.

looks bad to the Russian. What could the Russian do to slow you down?

I have no plan for the game

The Russian himself cannot do too much, he will long for the mud and hope that it will not be delayed too much.

However, he can still release / lose territory in the south (and he has historically) without coming to the edge of the abyss.

With Stalino he still holds up quite bravely, the withdrawal of the front line at Kharkov was probably a bit unfortunate, but a conflict of this magnitude will produce further tactical misjudgments (on both sides); That's what a party lives from.

to 1. Brandenburger: Seems to have gone down somehow, I just read it again myself. Special units have a usage limit of 1x every 3 months, in contrast to FIG.

To 2. Bryansk: I definitely plan to conquer this before the mud, but I prefer to spare my troops and only attack in a week, as long as I will bombard them with artillery rum troops, the junction is indeed very important for me .

To 3.: I plan to dissolve almost all of the boilers before the sludge, especially the 1-unit boilers. So I will be able to carry out my preparations accordingly.

The mud will slow me down, rums will have a continuous front line after mud, and if he is careful and looks closely at the replay, he will be able to react to my offensive if it comes. Final front reports will come later.

You are very successful.
I'm curious to see whether you will manage to take Leningrad during the war.
Starving for three years is not enough. ;)

Final front reports from September 27, 1941

Army Group North - Leningrad:

At Kdr. HG Nord of 4th Panzer Army, the defense belt of Leningrad completely enclosed, the siege of the city has begun. Request reinforcements and siege artillery and instructions on how to proceed. The weather is still consistently good.

At Kdr. HG Nord of 18th Army, east of the Luga, our troops have reached the Gulf of Finland, which now includes almost 20 Soviet divisions west of Leningrad. We are currently trying to narrow the pocket every day. All in all, it is astonishing that the enemy did not try to break away from here earlier.

Army Group Center - Tula:

After the liberation of this city, the 2nd Panzer Army went over to defense due to the increasing resistance of the enemy. Only when the 4th Army has captured Bryansk and cleaned the cauldrons will things continue here. The Kdr. Is in any case confident that he will be able to continue. Only the masses of T34 / 76 worries him.

Army Group South - Kharkov and Stalino:

From 1st Panzer Army to Kdr. HG Süd, breakthrough in the northwest of the city could be expanded, connection to 4th Bat. our commandos was established. The mech. Division in the east of the city cut all communications. The surprising retreat of the enemy behind the Donets is inexplicable to me. Our aerial reconnaissance reports no traps. What is the purpose of rums with it? Apparently the enemy misinterpreted information here. The city is expected to fall within a week. The 1st Panzer Army is now in the unique situation of being able to destroy all troops in Kharkov, this is a possibility that I did not expect by far, instead of having to conquer the city in tough frontal attacks, it is like a gift To be allowed to form a boiler. I think Rums will still be annoyed green and blue here. But I have to agree with Canton here, there will probably still be misjudgments on both sides.

Just keep in mind that one lap later the 1st is around. Army would have stood alone west of the Donets and the German divisions west of Kharkov would have been deployed. The luck of war ...

Offensive to straighten the front north-west of Kharkov:

In cooperation with the 6th Army and the breakthrough NW of Kharkov, things are progressing steadily here, we are already assuming that we will be able to establish a connection between the two armies within the next few days. If we succeed in this as expected, the enemy will have 160,000 men in this pocket. As I have just learned from the telex, the 1st and 2nd motorized artillery brigades are being unloaded not far from Kharkov. These two modern, highly mobile artillery formations are now being thrown into the breach to provide artillery support to our foremost units.


From 17th Army to Kdr. HG Süd, heavy fighting in front of Stalino - but we are slowly but surely gaining the upper hand. Russian mass attacks are now being repulsed more and more securely. Instead of attacking the city itself, it was decided to proceed in this round in the south. And with success. We assume that we can at least partially hold these areas against possible counter-attacks. The city is expected to be conquered within 10 days - which otherwise would not have been possible.

The following applies to the other front sections: Nothing new in the East!

The Air Force has the following to report:


VVS: 591 machines (~ 430 on the ground)
Air Force: 39 machines

I have now destroyed over 11,000 enemy planes, but all this is only a small consolation, because Rums still has at least 13,000 planes left, I don't know myself how to cope with these masses, but we'll see. The production of many old types will run out in ~ 10 weeks.

What is the current loss ratio in your game? Against annihilators it's about 45 to 443 for me.

What is the current loss ratio in your game? Against annihilators, it's around 45 to 443 for me.

You have already been around 40 + x iirc? do you have one from round 28 for comparison: ???:

You have already been around 40 + x iirc? do you have one from round 28 for comparison: ???:

Yes round 44.

At the end of the 20s rounds it should have been converted to 1: 8, I think I remember 40 to ~ 320 very vaguely.

So you are triggering Typhoon now. Could you describe the exact advantages and disadvantages again. There are no influences on the Russian winter offensive, right?

Good luck for

As requested by you:

So you are triggering Typhoon now. Could you describe the exact advantages and disadvantages again. There are no influences on the Russian winter offensive, right?

Good luck for

Typhoon appears in turn 43, I think, there I have the opportunity to take this offensive, 44 it would then come into effect. The result is a shock bonus for a few rounds, with a subsequent shock penalty of 20% which lasts for 4-5 weeks. So the aim must be to cause lasting damage to the Russians during Typhoon, so that Rums only pulls off his winter offensive later or cannot use it.

I don't know yet whether I'll pull Typhoon.

Further information:

Currently encircled Soviet formations (including front arch NW of Kharkov):

Infantry Divisions: 105
Fortress units: 20
Armored Brigades 9
Cavalry: 8
Artillery: 10
HQs: 15

there are also small units such as pioneers and the military police.
The included units of Leningrad / Sevastopol or the Kerch peninsula are not included.

ouch looks even worse. Mmmm is that just the Kharkov kettle?

A great AAR worthy pioneer. I'm curious how far you will get ... Not that you really win (that is, defeat the Russian) ...

September 28-30, 1942
Turn 29: Bad weather

Front overview:
Yellow = starting position 14 weeks ago.

After this round I have one to two weeks until the mud takes effect. Let's see what I can achieve before that. Two new Pz. Div. the theater of war, maybe I will be able to use this before the mud in the Kharkov area.

During his move, Rums carried out what I believe to be a hasty retreat attempt NW of Kharkov, his units are completely unencumbered, now I will be able to rub them down very easily in the open field, they also leave their deposits, which would have held them out much longer. The next thing I should mention is Kerch's reinforcement, what is Rums doing here? The 30th Corps has taken a position, but I do not expect any offensive action by the enemy in the near future.

Rums only carried out attacks in front of Stalino, he also managed to recapture two hexes. But through the use of local reserves, his second round of combat used up the entire time and now he stands in front of me with his pants down, his troops are not buried, maybe this is the chance to conquer Stalino quickly and painlessly.

Kessel north-west of Kharkov:

Rums makes a total withdrawal attempt, apparently he thinks that I would probably not be able to completely shut him down. In my opinion, this is an even bigger misjudgment than the thing behind the Donets. His troops can thus be easily overtaken and deployed. I think I will now be able to clear things up in this area relatively quickly.

Kharkov cauldron:

Kharkov is now completely enclosed, I will now try to conquer the city and then starve out the cauldron. Meanwhile, the 1st Rum and parts of the 4th Rum Army are trying to reach the Oskol in the east or to cross it. I would like to take advantage of the hour as much as possible. Who knows if I'll be so damn lucky again!


Through Rums' aggressive attacks and the use of mobile reserves, I was able to influence the length of the fight successfully, which resulted in Rums having an early broadcast. Now it gives me the opportunity to attack his troops without artillery preparation.

Congratulations on your successes! What are the Fallis doing at the airfield south of Stalino? Can you allow yourself an airborne operation again or do you want to use it in ground combat?

Best regards

Hohenlohe, who is eagerly awaiting further reports ... * smile *: D: smoke:

Originally I briefly considered using them in ground combat, if all else would fail. But right now it looks like I can go easy on her.

A Soviet destroyer of the Ju-87D of the Battle Wing 5 is sunk near Kronstadt.

I have to say that I am really relieved that the Russians have made a few 'historical' looking assessments of the situation, so that there is hope that at least this FitE-AAR does not degenerate into a German retreat at an early stage. Usually I only read about extremely early German debacles and would like to read this AAR in the future too :)

I also have questions:

1. Spaniards at Stalino or allies: You can no longer really see what happened to your units in Stalino's stacks. I saw Panzergrenadiers (?) With 2/3, then no more after that. Reduced Spaniards, then only 1-2 counters. On September 27th there were 'green' units ... now I don't see any more. Did you lose units there? Which units of you are no longer deployed after a loss?

2. Railway artillery in Crimea: Your army is resting there for the moment. Is the artillery used there for defense or is it bombarding Sevastopol? I would have assumed that you use artillery in a concentrated manner and, if possible, against high, soft targets (Stalino)

3. Kaluga / Tula: The supply in between is only guaranteed with 2 pontoon bridges. The units over the river should be quite valuable. On the front line (north-east) are 2 Krad (?) Units. Most of the units are marked in red. At first they were intended against the Russians north of Tula. Can you at least still create Kaluga (and thus the supply connection)? Or how effective are the units marked in red?

4. Leningrad: I assume that the north-center rail connection has the highest priority and that you want to destroy the (for me) apparently few Russians in Leningrad with fresh troops and artillery after the mud. In Leningrad you can also see a lot of battered troops from you, including a 1/2 tank unit, which was still at 4/5 before a cauldron was blown up. Did this unit narrowly escape destruction? Does "1/2" mean very few troops or very lousy freshness? Given the rather low supply level, how long does it take for you to recover these units?

5. Conquering rail hexes: If you enter an enemy rail hex with units, the probability seems to be very high that the rail will be destroyed (approx. 60-70%). In those cases where you do not enter the hex at all, but it is slammed to you after one round because you have occupied enough adjacent spaces, the rail hex does not seem to be damaged at all. Is that correct? Perhaps one can take advantage of it.

Dear Nebuchadnezzar, you can be sure that I will do everything in my power to stop such a senario. I'm also relatively confident about this. The only question I am currently asking is whether I will draw Typhoon or not. Unfortunately, I also had a relatively early end 60% of the time were suddenly gone ...

After all, I made little gains in terrain and was able to destroy 467 enemy planes in spite of this. Its production is ~ 324.

To 1:
So far I have not recorded any losses in the Stalino area in the sense of disbanded units. The corresponding units are simply under-buttered. The PzG you saw were in three battles due to the Soviet attack. instead of a reg. and had to unite again first. Hence the low values. I don't know for sure which units will no longer be set up. But basically you can say that almost everything will be rebuilt, provided that there are enough troops in the pool.

The rail artillery pelts airfields in and around Sevastopol with moderate success.

To 3:
Supply over pontoon bridges is actually bad, but it is still there. In the mud, I'll replace them with normal infantry. Possibly I also attack Kaluga let's see. Units marked in red usually have a readiness of 33% and a supply level of up to 37%? so they are still allowed to attack with minimizing losses according to the house rules.

The north / south rail connection is currently being repaired with three railway pioneers, i.e. it is moving forward at a total of around 10 kilometers per day. For the Pz. Unit the same applies as for the PzG near Stalino, only that I had deliberately divided them in order to be able to encircle the weak enemy without troops. The unit has already been combined again and has its old values ​​back.

To 5:
Round 29 was, as far as I know, the last round in which the German had a 25% chance of conquering Soviet machines intact. It is irrelevant whether this happens directly or through the end of the round (surrounding area). From lap 30 onwards, however, the Russian will destroy every rail hex when retreating (simulated by probably small forces when I advance), so that I have to repair more pieces of rail.

First of all, I would like to praise you for this excellent AAR, simply beautifully written and the actions well described! :Top:

simulated by probably kl. Powers when I advance

I'm probably a little slow again, but in front of is "small forces"?

ps. voted for you in the election for the AAR of the month!

Final report of September 30, 1941:

HG North:

Rums seems to me inexplicably trying to keep the kettle as compact as possible. Does this have a deeper meaning?

HG middle:

Since it has become relatively quiet here, the only tense section of the front, the Bryansk pocket: his troops are almost at the end of the line here. Whole regiments surrender after artillery bombardment and come to meet the soldiers in ragged uniforms with their hands raised.

HG South:

The 1st Panzer Army has meanwhile completely surrounded Kharkov. Two weeks ago I thought it was impossible. With a little luck in war and the ability of my soldiers, a true miracle was achieved. It will be interesting to see how it goes on, although I definitely believe that Kharkov falls before the mud and the kettle is well cleared.

Unfortunately, the 17th Army failed to take decisive action against the Soviets before Stalino. I saw only minor gains in terrain, but it is questionable whether Rums will counterattack this area. In the next round I will attack here with all force and look for a decision. Possibly the parachute hunters are then still used in ground combat.

"small forces": small forces ;-) I mean retreating Soviet demolition squads along railroad tracks or scorched earth tactics.

Small forces seemed somehow inappropriate to me, but you also talked about his small. Forces and not about yours as I understood it.

As I said, I'm a little slow!

Is there a realistic chance of winning the scenario as a German?

So the victory condition is to survive May 8, 1945. I think I have the chance. The conquest of the Crimea in the south gives me a solid foothold there and stabilizes my southern front. In the north I have the isthmus and the bad terrain, which helps me a lot on the defensive, the center remains. It will be seen. With me as Commander-in-Chief, there will be no complete retreats.

But for me it is not about winning the Senario, I love the strategy, whether I win in the end, I really don't care, as far as there are exciting battles.

Cold front over the eastern front
October 1st to 4th, 1941
Turn 30

Front overview:

After the early end of the last lap, it now continues with new strength. However, the Army Weather Department reports that it will be colder and colder in the coming days due to the persistent rain showers. The first roads are already bogus, but supplies can still be maintained at the moment.

Rum's round itself is relatively quiet, he only attacks German tank reconnaissance aircraft in front of Tula, which then retreat. The German Air Force continues to fly barrier missions against the enemy. Two enemy divisions in the Leningrad area can be completely disbanded.

As a goal for the October 1st week I have set myself the conquest of Kharkov and Stalino. Furthermore, a Walloon I.R. and the 2nd and 5th Panzer Divisions arrived and were immediately incorporated into the Army Groups.

What is still going on in Odessa?

Good luck for

Where do you intend to use the new armored divisions? Would it make sense to use them closed at Tula to rub off the enemy forces there?

Overview of Odessa:

Since almost nothing happened in Rum's round, I save the pictures before the fights this round. For this it will be more detailed there.

Unfortunately, I don't have enough cargo space for two Pz. Div. to be laid by rail at the same time. The 2nd Pz. Div. I moved to the Crimea. I'll start another attack there next round!

October 1, 1941

Heavy rains in the entire area of ​​the front, the effect of artillery shells is increasingly decreasing in the soft earth. Due to the fact that there is currently only one report from Kharkov, where the troops of the 1st Panzer Army managed to reach the southern outskirts of Kharkov. In front of Stalino there is only artillery fire.

The Air Force and the Army report that on October 1, 194 enemy aircraft were destroyed.

Ask about (my above) 1.
In the other FitE-AARs (English forum) the Heavy Rifle Squaqds were the indicator of how many spare parts one still had. I believe that I have read there that the units of the allies will not or hardly be set up again, so that there was talk of a lot of replacement for Finnish units (but few units), while few replacements for German units came (many Units present ion the games). If you are very careful with your allies, they will have few losses.
In that case you could leave (simple) kettle resolutions to the allies in order to get free units all the faster.
Additional question: if all of the Russians are set up again and you have gathered a pile of Russians somewhere ... wouldn't it even make sense to leave them in there for as long as possible, otherwise the Russian would get the unit shell to be refilled? (of course only if you don't need the hex).

October 2, 1941

Bryansk Cauldron:

Here the 4th Army managed to conquer a hex again, slowly it is getting tight for Rum's troops.

Kharkov cauldron:

The 1st Panzer Army is now also reaching the city center northwest of Kharkov. For the next day it is planned to conquer the NE hex field of Kharkov.

To your question: If you look at the incoming mail of this AAR, you will notice that some Allied Divisions are re-establishing themselves. This was specially changed so that a targeted attack against Rum / Ung / Ital / Fin is not due to the game mechanics reason that it is not re-established. Especially for tactical reasons. About 50% of the allies stand up again.

In the case of the Russian, some units are also no longer being re-established. In addition, you can be sure that Rums currently does not have enough units to refill empty counters. I would estimate that it would take him about 40 rounds to completely compensate for his losses if we didn't have any fights in those rounds. I would estimate that he is currently receiving material for 5-7 IDs per round.

October 3, 1941

Since there was a request to supply my troops NE from Kaluga, I have now added a screenshot especially for this. This shows how a connection has now been established that also has a real bridge.

Kharkov cauldron:

Disaster off Kharkov: 1st Panzer Army loses ~ 40 tanks in an attack on the eastern part of the city. Of these, around 12 should be noted as a total loss, the rest will be available again sooner or later.In particular, our tanks have problems with enemy T34 and KV1 tanks, especially when they are in the streets.

October 4th at noon:

The focus is on the three competitive industrial centers:

1. Bryansk:

An attack on the city center must cease. Because our troops cannot hit a tank chain. Another attack is planned for the evening!

2. Kharkov:

From 1st Panzer Army to Kdr. HG Süd. Wehrmacht units conquer the city center of Kharkov. The entire Soviet defense collapses. So that they decided the several weeks of bloody battles for the city and only the cauldron needs to be cleaned up.

3. Stalino:

Heavy fighting in the defense area of ​​the 17th Army. So far the enemy has stood firm, the Stalino may not be conquered for a few weeks. Another attack is planned for the evening.

Final large front overview:

Such a short summary. In essence, the set goals have now been achieved. I think that Rums will still be able to snatch Stalino away from me. But I have the whole next round to worry only about Stalino. Therefore, I assume that I will also conquer this city before turn 32. Possibly I still have more than one train to the mud.

Another note: there were 558 Soviets in total. Airplanes shot down. I have now destroyed over 12,000 machines. I managed to reduce the number of his current squadrons to 36. A few laps ago I posted the maximum number of possible squadrons. Unfortunately, Rums will be able to fully recover here during the mud and in time for Typhoon will probably have a full air force again. However, I still have my goal of weakening the Soviet Air Force as much as possible in 1942. Rum's aircraft losses to old types must be extremely high in these rounds, so that his old squadrons should hardly have such a problem!

Another important mark is round 48. From this point onwards, the Air Force has a winter penalty that increases its shock value to 100 instead of 110? lowers.

Your question in more detail:

heavy rifle squads: 428 per round,
Rifle squads: 154 per round.

the latter are shared by all allies. Since the mass of the units are German troops, there is actually a shortage of German troops. But up to now I haven't accumulated any reserves with the Allied Nations either.

So far I have been able to replace about half of my German failures on average.

Here again the sludge phase is shown:


1 to 3 turns to the mud. This lasts between 3 and 5 weeks, i.e. 6-10 turns.

This corresponds to a production of 2,568 to 4,280 heavy rifle groups. A German I.R. usually has. 100 see rifle groups. So during this period I can use my troops from 25 to 42 I.R. fill up.

Exemplary Infantry Regiment (I.R.):

In memory of:
A German infantry division usually has three infantry regiments at Fite.
A corps has between two and four divisions.
An army has two to three corps.
An army group has three to five armies.
I have three army groups ;-)

Thank you, dear pioneer, for this good overview of the front-line situation.
I keep my fingers crossed that Typhoon will help you achieve essential goals.

Best regards

Hohenlohe, who is looking forward to further reports ... * happy *: D: smoke:

Extremely exciting report, dear pioneer.

I am very curious because a somewhat historical course with Barbarossa, winter offensive and then again a German 42 would be quite possible.

So much success.


Extremely exciting report, dear pioneer.

I am very curious because a somewhat historical course with Barbarossa, winter offensive and then again a German 42 would be quite possible.

So much success.


Not to forget Stalingrad! : ^^:

It's getting really exciting!
Your report is just great, dear pioneer. And the way it looks at the moment, he is also ennobled as AAR of the month!

Special report on the situation east of Kharkov:

Rums now has an obvious troop shortage. The more than 100 Soviet divisions in my youngest boilers are simply missing at the moment. Even if he receives roughly the same number of fresh ones, I believe, at least in the next few weeks. Then there are the reconstructions ...

Remnants of the Soviet Air Force:

Murmansk: 3 squadrons
Leningrad: 9 squadrons
Moscow: 14 squadrons
Kharkov: 3 squadrons
Stalino: 4 squadrons
Crimea: 2 squadrons
Siberia: 1 squadron

In total there are still 36 pieces.

Very nice AAR but I have a question. What exactly does the mud do now? But as I said, very good and continued success.

Mud phase ... no fighting possible and therefore no movement to "hostile" territory possible ... you can only move on your own territory ... of course includes the occupied piece of land from the Soviet Union for the Germans.

Well, since Rums is lazy at the moment;) And I cleaned up my mailbox, I found my old game against Canton. And in the last save I looked at the values!

In total, I lost 16,127 aircraft to Canton by round 82. And currently have 78 squadrons. Three squadrons were not restored. So I'm still missing about 3,800 machines so that the first squadrons don't have to be reorganized. Or I have already shot up more old models of rums. Then the effect would already be evident.

Yellow on green: initial values ​​from round 1, the rest should be self-explanatory. Protect and Il-2 is currently the round productino of rums.

As you can read from the column [Percent, Max], you can push the Soviet player to a maximum of 20.6% production. But I have serious doubts that we will be able to conquer them all. That's why you have to come to terms with the fact that it will go backwards anyway!

Heavy rains, supplies to the front troops collapsed! -5% supply

October 5-7, 1941

Current information on the situation and front overview:

Rums used his time mainly to recapture Stalino, which he succeeded as expected. From the next round the mud can begin, so it is now a matter of pushing against Stalino with all your strength and then holding it. The industrial areas of Kharkov and Bryansk were destroyed. So the Soviet production is currently at 19.x%

I don't know if it will continue here today. Because now duty calls me! International match;)

1. MP (police units): what are they or what can they mean? In my mind, a police unit freaks out in panic as soon as an infantry division coughs even briefly.

2. Strength information of a unit. A Romanian infantry unit has an attack value in the 20s, a German one with 11. The German unit is apparently much stronger. Then what do these numbers mean?

3. Coastal batteries: In the ports on the Baltic Sea you seem to receive a coastal battery after a conquest and some waiting time. Does that apply everywhere? Apparently not at the Black Sea or do you just have to wait longer?

4. Fortress Hex: At Kaluga, some of your units have true record values. These seem to be hex fields that have the character of a fortress and give not only the Russian, but also you murder bonuses. Do these hexes keep their properties throughout the game?

5. HQ: Your organic artillery is there. Can you only use them defensively? What are your HQ units doing that you have far behind the front lines? Do they have no artillery or is their main function to increase the supply, which they can only do when they stand still?

6. Heavy rifle troops: In your list, a German infantry regiment only has heavy rifle troops, but no rifle troops. The main burden is borne by the SST, less by the ST. Wouldn't you have been able to clean up the kettle before Odessa? Or is it still too strong? At least you would then have some troops at your disposal.
Something similar with the 6 Romanians who guard a 1 boiler on the Black Sea west of Stalino. You can only see a Russian railway unit (or is there anything else in it?). From a defender's point of view, it seems nice to me to use a few (weak?) Units to bind more attackers who would otherwise be free. Where is my mistake now?

7. You want to gently prepare us inexperienced readers for the Russian steamroller to come someday: D
But since you still have the qualitative superiority and (this is what it looks like at the moment) also the quantitative one with the ground units, you have the initiative. As the Russian is, there are some areas that can be closed down as soon as you have your mobile units available again. If you can create or force such situations, then it looks different (at least for a while). As long as the Russian cannot form deeply staggered fronts and as long as you (air superiority + railroad) have the more mobile troops, you can try, for example, west of Moscow to encircle the front troops with good prospects, right? Only when you all need your troops to occupy your front line would you lose all offensive power. Is that roughly correct?
I read the AAR on FitE in the matrix forum, where the German had about your successes from the occupied cities (+ Stalino, + Rostow, + Voxxxxx, - Tula, - Orel or something like that) to the mud. However, he had not been able to force large boilers, he advanced more ruthlessly and did not have your ideas regarding the reduction of the Russian air force. You seem to be in a better position, as a large part of your troops could still be used (almost) at will.
The Axis apparently cannot afford to proceed all too often, as with Stalino, with losses on both sides (?).

Ad 1: Police units regulate traffic in a hex, this way traffic problems can be minimized. That is what they are primarily for. On the Soviet side these are in regimental strength, they are weak but can fight off I.R. of the German quite stand up to it.

To2: Rum units are on Div. Depicted level, German units at regimental level. Take the HQ and 3 dt I.R. together. Then you get a division. The values ​​are not used by the game mechanics. They therefore only serve the player as information about any values.

To 3: Coastal batteries are only available where they are defined. Only Sevastopol still receives one. The possible time is round 50 for this garrison.

Re4: Hex with fortresses give a buried bonus even if the unit is not in a D (defend) E (corresponding to) F (fortificated) state and defend as if a 100% entrenchment was established in this hex. They have nothing to do with the values ​​of the units.

Ad5: There are divisional HQs that have divisions artillery and can be used offensive. (Range 2). Corps, army, army groups HQs and the OKH are only available to players love. I keep them behind the front for stylistic reasons. These units have no direct use.

To 6: I plan to clean up all unnecessary cauldrons in this safe round. The fact that I didn't clear them up beforehand was because, in my opinion, I didn't need these troops.

German I.R. also have other shooters, but these specialists can hardly be replaced: (I had already posted the picture a few days ago).

To 7: There will be an answer later.

Dear pioneer, I am already looking forward to the continuation. I find the information you throw in here very helpful.

Best regards

Hohenlohe, who is looking forward to more ... * smile *: D: smoke:

To 7: Well, I have my own theory about fit. I see military HQs, artillery and flak units as particularly valuable targets. I acted according to this motto and always tried to destroy these units. The same applies to the air force. In my opinion you have to damage the Russians in '41 badly enough that you have the chance of an offensive again in '42. I have already given a lot of thought and calculated appropriate options, but I am not giving any information about this at the moment. I also have to first see how the rum recovers during the mud. How far he can position himself and where he positions himself in the event of a possible typhoon attack. The mud is also new territory for me on the German side.

I only see the danger of overstretching my front if I should treat myself to the Caucasus adventure. Here it is important to carefully weigh the investment. Every investor has to carry out a "trade-off" between risk and return. I can only estimate the conquest of other cities at the beginning of '42. Possibly but it also makes more sense to see the destruction of Soviet units as a goal. We will see.

I don't think Stalino himself is particularly bloody at the moment. I don't know what rums writes but I would state the losses in the ratio 1: 3 to 1: 5. So the 1 for me;)

Incidentally, if I should destroy the old Soviet squadrons (number 35). As a result, there are 2,600 fewer modern planes available. This number corresponds to the total of the places in the old squadrons. Thus, the destruction of these also has a significant effect on the air supremacy, as around 1,400 of these aircraft are Yak-1 and LaGG-3 fighter pilots.

Incidentally, if I should destroy the old Soviet squadrons (number 35). As a result, there are 2,600 fewer modern planes available. This number corresponds to the sum of the places in the old squadrons.

Can't the Russian prevent this by sparing his old squadrons as much as possible (at least protecting them from destruction) until they are converted into new ones?

Great AAR by the way. :)

Can't the Russian prevent this by sparing his old squadrons as much as possible (at least protecting them from destruction) until they are converted into new ones?

Great AAR by the way. :)

No. Old squadrons have slots for old and new aircraft. This means that they are already filled with new ones, as these have been produced since round 1. Besides, he doesn't have any squadrons if he doesn't use them.

You must not imagine that these will be transformed. The old planes are part of it as long as they exist.

mmh I think the question was whether it would not make sense to relocate the squadrons so that they are not in your access or is that not possible?

So the round has been completed, the mud can come from the next round. I hope he doesn't come. Stalino could be conquered, but then the round ended again. So I couldn't attach it. Soviet counter-attacks must be expected.
In the previous round, however, I managed to successfully conquer and occupy the southern part of the city. Should luck be on my side 2/3 for me, 1/3 for rums. And if the mud has not yet come next round, I will probably be able to conquer Stalino safely. In terms of production, I achieved my goals by conquering Tula, but it would be a serious loss of prestige for the Wehrmacht not to be able to conquer this city.

The industrial city of Voronzeh am Don was attacked for the first time today. Despite heavy fighting, a single Soviet unit was able to hold the city. Possibly these fights were also the cause of the early end of the round.

There is only good news to report about the air at the moment. With only 4 own losses, 135 Soviet aircraft were destroyed. In the previous laps, I mostly had to complain about 40 failures. Even if this is only a short success, as rum fliers will recover until after the mud. So I was able to significantly weaken the VVS a second time. Let's hope that I can do the same with Typhoon again. By the way, dogfights will also take place during Typhoon.

Now to the question of whether it would not make more sense for Rums to move his squadrons to Siberia for protection:

He would of course have the opportunity to place them outside, if the German doesn't do anything then that can't be bad either. But if it no longer flies locking, I also have more supplies, the locking depresses it by 1-2%. Also, I don't see the point in harboring masses of airplanes. Since the air force would then have control of the air, I could block off all rail traffic at will, with minimal losses. That ends up so that only 1-2 trains reach the front if I leave the bridges intact.So as far as I am concerned, Rums can try, but I think it would be worse for him than losing a lot of planes every lap.

The total number of Soviet aircraft losses is over 12,500

1. Partisans: Is the algorithm known after the partisans appear? As a lazy programmer, I would (if possible) use functions that have already been created, e.g. the supply level per hex. Where the Russian supply is> 0, no partisans come. For all other hexes: where there is German If that were the case, e.g. the swamp hexes still under Russian control next to your airfield west of Lake Peipus would increase the probability of partisans (without them having to appear there too).
You mentioned that e.g. some HQ units only have an ornamental character. Couldn't you use it to take the witches?

2. Russian counterattacks. RumsInsFeld wrote that he attacked you from the boilers around Kharkov and destroyed valuable tanks. How do you rate this? Does that just speed up the kettle dissolution or did the attacks he selected hurt?

3. Russians' cauldrons: If, for example, a Russian tank unit is disbanded in a 1-point cauldron after an attack by you, even if you do not keep all adjacent fields occupied, if the free hex fields around the tank consist only of terrain that is not a tank can be navigated (e.g. large rivers) or do you always have to occupy all 6 fields?

4. How far can rail repair teams move per lap to still carry out a construction contract? Unlimited? How many do you actually have?

To 1: Partisans appear in a certain area around the hex where their arrival is defined. There is not much more to it than that. No statistical distribution is used for this.

To2: The whole thing is annoying, but as long as it does not become normal, no problem. In future I will no longer allow my tanks to oxidize in botany without infantry.

To 3: Different! Large rivers make a retreat e.g. impossible without pioneers, the same goes for swamps. In mountain regions, according to the manual, everything that cannot be taken with you should be left behind. But you don't have to boil a unit, some of them dissolve directly if they are not boiled. You only need boilers if you want to be 100% sure.

To 4: The range of movement depends on the supplies and the readiness of each troop. German railway workers can normally cover 150 kilometers per lap. The success of repairs decreases with decreasing readiness / supply. Supply and readiness decrease when you march. About 20 rail repair crews should be available to me. I don't know the exact number for sure!

Overview of the German Eastern Army:

Infantry Divisions: 124
Paratroopers: 1
Infantry: 103
Fuse: 10
Mountain: 7
Storm: 1
Hunter: 3
Panzer Divisions: 19
Panzer Grenadier Divisions: 13
Cavalry Division: 1 (leaving soon.)
Independent artillery: 28 regiments
Missile artillery: 7 regiments
Construction crews: 30
Flak regiments: 6

+ other small units.

The following enemy formations are still in Kesseln at the end of round 31: (nominally)

Inf. Div. : 56
Tank brigades: 5
Cavalry: 2
Pioneers: 4
HQs: 4
Fortress units 9
Flak regiments: 3
Motorcycles: 1
Military Police Regiments 6

Loss ratio: 460: 62

You have 28 + 7 (Nebelwerfer?) = 35 units of artillery? Young boy .... that looked to me as if you had a maximum of 15 :) And all that added up to your division HQ? :)
Die Eisenbahnbauer..I had come across 22 German, 2 Romanians and 1 Finnish, which was not shown for a long time. That's okay, because you already have around 50% of the formerly Russian card under your supply management and, except for fast advances or temporarily, you have not reported any real deficiency.
Where are Russian fortress units in the basin? Apparently you (or RumsInsFeld) already finished off the artillery at Kharkov?

Are losses due to lack of supply of boiler units actually treated like combat losses? (Would be annoying otherwise)

Losses are losses. There is no special treatment like this. When dissolving a boiler, e.g. lost 97-99% of the units in my estimation. The rest can make their way through.

The artillery in the pocket has been smashed, but his HQs also have artillery, albeit few guns left. By Soviet fortress units I mean the green units with a tree in the middle of an infantry symbol. They are extremely difficult to throw. But they only have a movement range of 1 hex when they march ;-) So no offensive power.

To the list below: These are only German troops. I did not include alliances.
Railway squads (34):
30 x German
2x around.
2x fin.

The same applies to artillery. In the German 28 independent regiments, two of them are motorized brigades (ie larger). The rest is pulled in horse carts ... The two brigades are brand new and are currently in use in the Kharkov area. To these 28 German regiments / brigades. However, there are still 2 independent ones. Brigades added, both are partly motorized.

So overall I have a decent firepower ;-)

Since the mud is now imminent, I ask for a general assessment of the situation from the reader's side. What should my goals be for Typhoon. Should I even pull this option?

I would love to be a strat. Read the assessment in the form of a dossier, whether in the forum or by email to me.


Pionierii at

Well I didn't start my game against Destroyer Typhoon, the reason was quite simple; there were no goals that required this effort or where the cost / benefit factor would have been positive.

The game looks quite similar to yours, by the way.

Leningrad could be starved of the mud because the supply point was lost, I stood in front of Tula and Veronezh. Stalino, Kharkov, Bryansk and Orel were already cleared well before the mud, so that the front was something further in that area. I didn't come to the Crimea for that, so all in all, as already mentioned, very similar.

So what use Typhoon for? Maximum for Moscow, but that would certainly be so bitterly defended that one would probably only make it there with difficulty within the 6 rounds (or we found out that it is 7 rounds) and the troops would certainly be badly exhausted and could the opponent's winter offensive not much to oppose.

You won't need a typhoon for Sevastopol and Veronezh, both are within your grasp, in a pinch in spring and Leningrad should also be manageable thanks to the encirclement without a typhoon.

And such mind games as Rostov, Caucasus and Stalingrad are only conceivable in 1942 one way or another.

I would also say cancel Typhoon until it really makes sense to use it. To waste it pointlessly would be a shame. :)

So roughly I agree with Canton. :cheers:

I would also say cancel Typhoon until it really makes sense to use it. To waste it pointlessly would be a shame. :)

So roughly I agree with Canton. :cheers:

Is Typhoon lifting? Can you pull it later? But if you wouldn't pull it now, it's not really worth it. Better to give him one on the hat during his winter offensive.

Good luck for

Is Typhoon lifting? Can you pull it later? But if you wouldn't pull it now, it's not really worth it. Better to give him one on the hat during his winter offensive.

Good luck for

No, you only have the option to pull it now or never. Cancellation is not possible.

So that's not possible hmm that's a shame. I thought it was possible. Then you have the choice of doing extreme damage for 6-7 rounds and then having to take a few rounds very hard or skipping it completely. : rolleyes:

I would use Typhoon, one of the main targets should be to take Nova Ladoga. Only then would a conquest of Leningrad be possible without a material battle like that in Stalino. If there is still time you can start the offensive against Nova Lodoga now.

As I understand it, Typhoon lasts 6 weeks.
How about if you don't attack for the entire time, but only expand your positions in the first 4-5 weeks and afterwards and go into defense for the Russian winter offensive.
As targets, I see Stalino, Nova Ladoga and other places where you can defend yourself well and do damage to the Russian.

As I understand it, Typhoon lasts 6 weeks.
How about if you don't attack for the entire time, but only expand your positions in the first 4-5 weeks and afterwards and go into defense for the Russian winter offensive.
As targets, I see Stalino, Nova Ladoga and other places where you can defend yourself well and do damage to the Russian.

Dear pioneer, I can only agree with the Elector and would do it so that you are pretty offensive for five weeks and then go into defense.
I would now only be interested in whether Rums also gets the Siberian experienced divisions for the Russian winter offensive and how that affects you. What shock value do the Russians actually have during their winter offensive? And does Rums have the opportunity to reorganize and deploy the now lost divisions until then?

Best regards

Hohenlohe, who likes your AAR very much ... * happy *: D: smoke:

Greetings !!

Hmmm as far as I know the Russians have it easier to throw you after Typhoon. But I'm still in favor of a typhoon offensive.

Sevasopol must be secured (that frees troops), just as a run-up to the last conquests like Stalino and Karkow would certainly be useful. If possible, even prefer the front line to large rivers.

Leningrad would be a tough nut to crack, but it would be worth it as the Finns would be freed and more troops would move away from there. As far as I can tell, you have inflicted decent losses on Rums. I don't think he has the strength to be really offensive after Typhoon, because he has to fill the gaps in the front. That would only be possible with Moscow and Stalino, since he has already massed troops there.


Typhoon lasts 3.5 weeks or 7 rounds.
I don't have rums turn yet either, so I don't know if it's already mud. Furthermore, rum gets reinforcement non-stop. He gets a shock bonus, I get a shock penalty of 20 for 5 weeks after a typhoon. Rum can take his offensive within 13 weeks after a typhoon, so prepare!

I would advise against typhoon. In my opinion, the disadvantages outweigh the disadvantages.
But if then I would also give preference to a partial offensive. So advance until you can establish good defensive positions and have a fairly short front that can be defended well with few forces. In the course of the offensive it would of course have to be achieved that numerous Russian units would be smashed and not be available for the counter-offensive.

I just saw that I received an email with a three-page dossier. And would like to thank you very much for that. I will possibly answer today accordingly!

Unfortunately, I can't rate it at the moment, but I'll do it as soon as possible!

Edit: Of course I would also like to thank everyone who posts / discusses their ideas here.

Breaking news via ICQ:

RumsInsFeld (19:41):
in some places
have my attacks
hardly any effect
only hard losses with me
Stalino is mine already

This is the sixth time that the city has changed hands. Hopefully luck is with me!

Hopefully there is mud in the next round .:fecht::^^:

Fortune with me! - The mud is a long time coming!

October 8-11, 1941
Turn 32

The first look is at the news, there is a note: Storms
But not that feared, the fight can continue.
Furthermore, I can no longer conquer any Schinen intact.

Front overview:

Rums attacked me on river crossings during his round across the entire front. Most of the time this could be averted. He also tried two invasions. One at the sea zone between the basin west of Leningrad and Leningrad itself. The second at Feodosa in the Crimea. Both could be knocked off without the aid of local reserves. It was each one of the Russian naval infantry brigades. Rums even broke house rules, because in 1941 the Russians were only allowed to invade once per round. But it didn't happen. (42 he may 2, 43 he may 3, etcpp.) Now it is time to attack Stalino again!

I would interpret the two invasions in such a way that you have another paratrooper drop free: D
The attacks on the holey (nonexistent) eastern front are likely to be a concern. I'm curious about what you decide as long as the initiative is still unchallenged with the Germans.

Well, it wasn't a bad intention of Rums ;-) It also cleared up quickly. Here is an explanation of the areas:


The effect of a lack of supplies can already be seen very clearly on this picture. But I assume that the rum will try again this round to invade this place.


It is interesting that my reserve did not think they had to intervene ... What would have happened if I had not been able to hold Feodosa? Crazy!

Before the 1st round of combat:

17th Army before Stalino:

With these attacks I would like to withdraw reserves from Stalino so that I can conquer the city myself more easily!

Now finally the battle reports about Stalino. First of all it should be noted that this is the bloodiest battle of this campaign so far. This round I really went with the crowbar.

Stalino October 8, 1941 - evening:

Attacks on the city center and the area north of it remain in the enemy defensive fire. I'm afraid that the round might end prematurely.

Stalino October 9, 1941:

After the Soviet troops were badly damaged, I am now betting on all or nothing. An attack on the city center with almost 20,000 men is scheduled. This is also the last round with artillery support. After that, the ammunition is all ...

The hardest fights are the result in which every ruined house and street is fought bitterly. ultimately the I.R. Greater Germany the decisive breakthrough. Substantial part in the success of this I.R. has the Bat. These weapons are a wonderful addition to street fighting and switching off machine gun nests with ease. A Soviet tank brigade, which was called in for help, was successfully fought by German dive bombers. The use of this weapon prevented the tanks from reaching the city center! (Locking sometimes works wonders). Since I still have lap time left I decide to clean up the neighboring areas to nip a counterattack in the bud!

Stalino October 10, 1941 - noon:

It is now relatively easy to drive Rum's troops out of the north of the city. This means that the city's defense can now be restricted to the east. Quite a simplification of the whole.

Stalino October 11th noon:

Now the hex field SO is to be conquered by Stalino, a corresponding order goes to the commanders. The attack is carried out completely without artillery (not even HQ). And almost ends in a desater. I have 1,000 men to complain about failures, but in the end I can conquer the eastern part of the city.

22% casualties, I rarely have that, especially the enemy only had 12%. You can really say that this was rum's day.

Stalino October 11th in the evening and once the weather conditions:

All signs point to mud. Where there are rain clouds, one can assume with great probability that soft ground will prevail in the next lap. Which in turn means that you need twice the number of movements if you want to pass the area.

Under the cloud NE of Stalino it is difficult to see that my attack on the last hex was relatively successful. Stalino is almost completely secured.

Finally I would like to say that Stalino was possibly a Phyruss victory.More of these victories and my army is at an end. I have to concentrate more on the kettle again.

Finally two more areas:

News from Tula:

Rums has given me a little more territory here, so we'll see if I can use it. In any case, the possibility of conquering Ryazan is approaching.

North of Stalino:

If the mud takes another lap, this would be just perfect for me, I could cover a few more hexes in this area and move to the east safely! After the mud it will be difficult here

All in all, I'm relatively happy with the result, even though I know that I don't want to carry out any more frontal attacks. Wars of wear are really dangerous for the German. Now it is up to Rums whether he continues to take action against Stalino. Should the mud wait any longer, I might even break through a bit. We will see!

Loss ratio 483: 64 (after conquering Stalin, I attacked all the boilers with maximum hardness that were not too heavily attached to free my troops)

Aircraft kills: 144 planes, 28 planes were lost on my side!

We hope for the best, I would really like to see a German in Moscow, but this will probably never happen in this scenario. :cheers:

That I struggled so hard with Stalino may also be due to the fact that I did not use any tanks. So it was more of a first world war fight. Only a few assault guns and tank destroyers / Marder I took part in the fighting. On the other hand, would they really have been that helpful in street fighting?

Well, we'll probably never find out. At least in the case of Stalino. ;)

But historically, it's a good question. Let's take Stalingrad as an example, the Wehrmacht leadership planned to take the city gradually with massive tank support, but due to the tough resistance of the Russians at the beginning and the subsequent heavy artillery bombardment of the city and the bombing by the air force, the tank operation was almost seen impossible whereby Stalingrad, as we all know, sank into this protracted bloodbath until the Russians struck.

Even nowadays tanks are more and more optimized for street fights with motion sensors, remotely controllable MG stations and so on.

I just don't know how it's regulated in the game. : rolleyes:

I just saw that I received an email with a three-page dossier. And would like to thank you very much for that. I will possibly answer today accordingly!

Unfortunately, I can't rate it at the moment, but I'll do it as soon as possible!

Edit: Of course I would also like to thank everyone who posts / discusses their ideas here.

The dossier can only come from the honorable Nebuchadnezzar, can't it?

Good luck for

The tanks might not have been so useful in street combat, but they might have been used to break through to the north or south of Stalino and try to encircle the city or certain sections of the front.

A look at the game aid provides information that anti-tank weapons are 3.5 times more effective in large cities than in open terrain. So in fact it would not have been bloody.

Defending units benefit from increased anti-armor strengths in some terrain or deployments. Effects are not cumulative.

In fortified line hex (any deployment), or fortified deployment (any terrain), x5
Dense urban, dense urban ruin, or mountains (any deployment), or entrenched deployment (any terrain), x3.5
Urban, urban ruin, bocage, or marsh (any deployment), or defending deployment (any terrain) x2

Autumn mud 1941
October 12, 1941

OKH, advance and supplies get stuck in the mud. The troops are exhausted, troops must hold!
It has been raining cats and dogs for two weeks.

Front overview:
Yellow circle = decisive city for production.

The AAR will be adjusted at this point until the sludge is finished. However, I will post statistics from day to day to bridge the gap. These will be created in the usual quality.

We hope for the best, I would really like to see a German in Moscow, but this will probably never happen in this scenario. :cheers:
There's an AAR here where Wahnfired Moscow could take.

And I'm more excited to see what Rumms can do.

Yeah, I can't wait either.

Aren't there any missing?
If Vologda is in, then Yarolawl is missing.
If you post another card in the future: yellow for production centers. Black or something for special destinations (supply bonus etc.) without a production center would be nice :)

Given the nice overview of the locations of the individual armies, I would have the following suggestions:

The direct attack on Moscow with Typhoon would bring unbelievable tension for me as a reader, but I consider it to be carried out but then only with such great losses that it would then be lost again immediately.

Therefore, after the mud, with or without a typhoon, I suggest going over to the attack again in other sections, but rather limited, in order to draw the shortest possible line for defense and starting position for 42 and at the same time give the Russian one more.

As far as I can see, Rums fought extremely hard at Stalino. My suggestion would be insofar as he does not separate himself north of the Stalino front, where there are apparently no real opponents, to advance and cut off the southern front.

The armored forces for this would be the 1st Panzer Army and if you followed that a Panzer Army from the advance on Moscow that you would have to relocate.

So maybe you can lever out and encircle his front in the south again or force him to retreat and thus create a good run-up to Stalino for his winter offensive.

I would let 6th Army disband the cauldrons and then occupy the shortest possible favorable line. If possible, of course, take the industrial city beforehand where your advance units are already in place.

In the north I would try to clean up the Narva pocket as much as possible and then send the 18th Army to the east again.

With the 4th Panzer Army and the 16th Army north of Moscow I would conduct a kind of mock attack on Moscow so that your opponent would concentrate troops there. The industrial city northwest of Moscow seems to be within reach there too.

All in all, clearing up the boiler, limited attacks that endanger, damage or distract the enemy and take good positions in good time for the Soviet counter-offensive. In doing so, detaching tank units from the front in order to quickly counterattacks if there is an opportunity. Because I am almost certain that Rums will try to bring a decent apron in front of Moscow again and if he advances there carelessly you can possibly cut off his butt bandages and take away his attack power ... roughly doing what Manstein 43 did at Charkov, so to speak .

As far as my assessment of the situation u your really great AAR that really deserves the AAR of the month title ...