Which is the hardest PC game
The most difficult games in gaming history
Dark Souls (PC, PS3, Xbox 360, 2011)
Are you passionate about being in dark fantasy worlds? Do you prefer the next monster boss to a sociable “Mario Party” game night? Do you like mental roller coaster rides? Then “Dark Souls” is guaranteed to be familiar to you - and it is sure to have been blown upright from the console drive a few times. In the open and freely explorable world of Lordran, you set out as the undead on the difficult search for the souls of lordless princes. Small consolation: The countless screen deaths do not bother your character at least - he's already dead ...
F-Zero GX (Nintendo Gamecube, 2003)
The futuristic speedster is considered the best racing game for Nintendo's Gamecube console - and the heaviest. To survive the single player mode and unlock all 26 tracks, you'll need reflexes like a young god. Thanks to the insanely high speed and breakneck street layout a treat for adrenaline junkies, everyone else should get frustrated quickly.
Olli Olli 2 (PS Vita, PS4, 2014)
The analog stick for stylish tricks and a bit of tactile sensitivity for a reasonably presentable landing, that's all you need in the skater paradise "Olli Olli 2". Think! Frustration and aching fingers quickly grow from the simple gameplay. But why shouldn't you, too, suffer a little while the character in the style of a skateboard breaker pilot occasionally gets to know the rough asphalt? Because if you don't bring Olli, Kickflip & Co. into perfect harmony with a well-timed landing, you will struggle for hours and hours with the game in search of the longest combo.
Hotline Miami (PC, PS3, PS Vita, PS4, 2012)
When you hear about animal masks and ominous cookies, you might think more of an adult film of a slightly different kind than of the gameplay of a video game. But “Hotline Miami” has nothing to do with crackling eroticism, does not save on blood and brutality. Once you have chosen the right mask, turn off the lights on the enemies one by one. Unfortunately, they are in the absolute majority and you can smell from five kilometers away - against the wind, of course. A face-to-face encounter means your untimely death and a lot of tolerance for frustration. In trial-and-error fashion, you develop plans on how to efficiently quench the thirst for murder and send all enemies into the afterlife. If you can't get enough, the recently published “Hotline Miami 2 - Wrong Number” will be replenished.
Battletoads (1991, NES)
Many players describe the satirical comic knockout about two fighting toads as the hardest game in games history to date. Although two teammates could use the gamepads at the same time, they were no match for endless hordes of opponents and hair-raising high-speed laps. The game gained notoriety due to a programming error that made it impossible for two to advance to level 11, as one player inevitably had to die.
Ghouls ’n’ Ghosts (various systems, from 1988)
Knight Arthur on the eternal search for his lovely maiden: Anyone who wanted to fight their way through the eerie world of spirits as an upright warrior needed a lot of tact. Unforgettable to this day: The knight's white underpants, which he bared after the first enemy hit. And the imposition of having to defeat the entire game two times in a row to finally see the well-deserved credits!
Ninja Gaiden (Xbox, 2004)
A man, a sword, an inhumanly difficult game: Tecmo's reinterpretation of another arcade classic is technically awesome, but only very few have seen the final boss. Without perfect gamepad mastery, you won't even make it to the first save point. Here opponents are shredded every second - but the nerves of the player are also wasted.
Flappy Bird (iOS, Android, 2014)
The "Flappy Bird" bird flies through a gap between two pipes that inevitably remind you of Nintendo worlds without bumping into them. It may sound easy, but it is very difficult - and addicting! No wonder that the iOS and Android app dominated all the app charts at the beginning of 2014. The hype became too much for the Vietnamese developer. Without further ado, he removed the game from the app stores.
Trials Fusion (PC, PS4, Xbox One, 2014)
Motorbike, futuristic obstacles and a pitiful driver: like the predecessors "Trials HD" and "Trials Evolution", "Trials Fusion" also requires a lot of skill and at least as much patience. On various motorcycles, a bicycle or a heavy quad: you carefully cross the craziest obstacle course while the time for the gold medal you hoped for melts away and it is actually full throttle. A contradiction that often ends horizontally.
Portal (PC, Xbox 360, PS3)
No opponents, no time limit - and yet “Portal” is a tough intelligence test from a first-person perspective. With a special energy weapon you teleport simple objects and yourself through winding rooms in order to move forward. Sounds easy? In the last few laps you are in a fix without spatial imagination and abstract thinking!
Operation Flashpoint (PC, Xbox, 2001)
Bang, you are dead! "Operation Flashpoint" caused a sensation as a tough war simulation. The ultra-realistic game mechanics were even used in parts to train real soldiers. The disadvantage of so much realism: After just a few hits, your character breathes its virtual life, and you need weeks until you have mastered all vehicles, weapons and control commands.
Super Star Wars (SNES, 1992)
Luke Skywalker's digital star war looked great and had a lot of movie flair - though players had to be trained Jedi to reach the end. At the latest with the third boss opponent, it was over for most gamers. The sequels presented themselves a little more graciously and finally offered a password system, but many fans were furious and wished for the death star to be mistaken.
Super Probotector - Alien Rebels (SNES / Virtual Console, 1992)
Konami's “Contra” series bears the name “Probotector” in this country and paved the way for a whole genre - namely, simple, but rock-hard shooting from the side. You can now download the classic for a few euros on the Wii console. But be careful: After just one hit, your combat robot will bless the time, the bosses are usually many times larger than you are. Concentration and a good memory are essential here.
Gran Turismo 4 (PS2, 2005)
Racing game fans appreciate the "Gran Turismo" series for its unsurpassed realism and extensive vehicle fleet. Analogous to reality, you drive an exhausting endurance race of 24 hours on the Nürburgring on the PS2 - in real time! To be the first to cross the finish line here, you need a lot of patience, an alert mind and skill at the virtual wheel.
Myst (various systems, since 1993)
The meditative adventure proves that games can be extremely difficult even without action or bouncing passages: an abandoned island, strange devices and loads of tricky logic puzzles put even super-brains to the test. Some of the nuts are so crazy that many players only revealed the island's last secrets with a complete solution.
G-Police (Playstation, 1997)
In the year 2097 the devil is loose on the Jupiter moon Callisto - as a rough bull you clear the celestial body of dangerous space pirates. But spongy controls and well-armored villains make life difficult for you. It's a shame, because the staging and story are still impressive today.
Mega Man (various systems, since 1987)
The series around the small combat robot now has an unbelievable 120 games for almost all systems. Despite its cute appearance, the blue Android has it all behind its metal ears: Pixel-perfect jump passages and crisp boss opponents can be found especially in the first parts for the old Nintendo Entertainment System. Legendary: Mega Man's inability to crouch or shoot upwards - an ordeal.
Blast Corps (Nintendo 64, 1997)
The demolition simulation from Rare is still fun thanks to the simple premise: Use different vehicles to destroy everything as quickly as possible. But the level of difficulty increases so mercilessly that the final missions on the moon are almost impossible - because there your vehicles only move in slow motion.
Trauma Center - New Blood (Wii, 2008)
"Sister - scissors, swabs, death certificate!" Nintendo's witty doctor simulation lets you slip into the role of a demigod in white. With the Wiimote controller you can cut open the abdominal wall, bandage flesh wounds or remove overgrown tumors. Due to the extremely short time limit, some operations are so tricky that studying medicine can hardly be more difficult.
Ikaruga (Arcade, Dreamcast, Nintendo Gamecube, Xbox 360, 2001)
Sapling change! The space blast from above offered a revolutionary play element: At the push of a button, your spaceship changed color and was able to absorb black or white shots from opponents. This brought a lot of tactics into play, which made things trickier rather than easier.
Stuntman (PS2, GBA, 2002)
A stuntman has a nerve-wracking job: your job is to perform daring tricks that a virtual director gives you. If you make even the smallest mistake or if you don't steer your vehicle around the bends to the second, usually only one thing helps: a complete restart. Despite the original idea, the title was not convincing - the very linear gameplay tires even the most patient action heroes.
Shinobi (PS2, 2003)
"Shinobi" is a classic arcade series that enjoyed great success, especially on Sega consoles from the 1990s. The new edition from 2003 was not granted such a triumph: The graphics presented themselves on average, without reset points and with time pressure in the neck, anger quickly arose. The sadistic programmers even let you fight on floating platforms over a fire pit - that was too much of a good thing for many stressed out ninjas.
Forbidden Siren (PS2, 2004)
Sony's Japanese horror fairy tale is truly to be feared: To survive in a haunted village, you mentally slip into the zombie-like opponents and perceive the game world through their eyes. A great concept, but illogical puzzles, aggressive villains and a hardly usable map of the area quickly destroy any horror fun. Fortunately, the successor eliminated many design errors.
Devil May Cry 3 (PS2, PC, 2005)
Do you think you can find the real daddle professionals in Japanese gambling halls? Not correct! When Capcom's Schnetzelorgie came on the market in this country, many fans criticized the extremely harsh level of difficulty. The reason: The hardest game setting of the Japanese version became the "normal" mode for Europe and the USA - the programmers from the land of the rising sun probably thought that other players could do better than their compatriots.
I Wanna Be the Guy (PC, 2007)
The self-produced jumping game can be downloaded free of charge from the Internet. In the parody of classic eight-bit skill games, you'll beat your way through endless death traps that are nearly impossible to tackle. The level of difficulty turned out to be so abnormally high on purpose - that is digital masochism in its purest form.
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